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October 19, 2009
MJ's DKP System (submitted by Phunky at 06:30pm EDT)

MJ uses a 2-Tier Percentage DKP system. Each item will cost a Percentage of your total DKP, based on the items value. The Item goes to the person who bids and has the highest DKP.



The Cost of Items is as Followed:

o Tier Token: 30%

o Shoulders/Chest/Legs/Helm: 25%

o Boots/Goves/Belt/Bracers/Cloak: 20%

o Ring/Neck/Trinket 15%

o 2 Hand Weapons: 35%

o 1 Hand Weapon/Offhand/Sheild: 25%

o Ranged Weapon (Wand, Gun, Bow): 20%

o Special Items (Mounts, etc.) 50%



If the item is not bid on, its then offered as a 5% Offspec/side grade DKP cost. This item then is awarded to whom ever rolls the highest out of 1-100, and they are charged 5% of their total DKP.



DKP Is earned the following ways:

o Standard Boss Kill: 10 DKP

o New Boss Kill/Important Achievement: 20 DKP

o Work that does not result in a boss Kill: 10 DKP an Hour



Partial DKP is rounded to the nearest Half (2 and half hours of Work would result in 25 DKP)



This is all subject to change as we see fit, but so far the system has not been altered since its incorporation into MJ at the end of Burning Crusade.
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